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GTA 5 Online Heists Hands-On: They’re Real and They’re Spectacular

“F*** it,” I yelled. “We’re going in!” I floored it in my Jester sports car and sped into the heavily guarded Merryweather Security base at the waterside Port of Los Santos while IGN’s Jon Ryan, one of my three heist partners, clawed at the dashboard and shrieked like a cheerleader from the passenger seat. We came here in search of a Valkyrie gunship helicopter, and dammit, we weren’t about to let 50 well-armed Merryweather goons get in our way.


We plowed through the first checkpoint and the two thugs manning it, setting the entire port on high alert. From there we swerved our way around shipping crates, parked vehicles, and more checkpoints, turning a few more Merryweather PMCs into Jester hood ornaments. We spotted the Valkyrie at the back of the base near a dock, skidded the car to a stop, and took cover behind a barricade. We needed a window of time just large enough to dart to the chopper and escape, pick up our two other literal partners-in-crime at a safe distance outside the base, and pilot the military helicopter to safety. But we didn’t pick off enough of them on our way in, and by the time we exited our car, we were surrounded and gunned down before we could board the copter. Mission over. Back to the checkpoint.


Yes, we may have waited 18 months for Online Heists to come to Grand Theft Auto V, but if the first one I got to play with Jon and two Rockstar reps is any indication, these massive (and free!) new quests will be well worth the wait. Because even in spectacular defeat, hoo-boy did we have fun! And better yet, the delirious insanity described above didn’t even happen during the actual heist proper; it was only one of the five setup missions!


The online heist we played was called “Raid on Humane Labs.” Our overall goal was to break into a laboratory, steal their data, and get out clean, splitting up $540,000 in the process. It featured five setup missions and then the heist itself, and from start to finish it took us almost exactly three hours. I’m confident we could get that down to two-and-a-half or even two flat with an experienced, well-coordinated team, but the point is that these long-awaited four-player online heists are meaty and, in our initial experience, very different from anything else in GTA 5.

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One person, as we’ve previously detailed, is the leader who fronts all the cash and doesn’t get paid until the end. The other three participants get paid after each job, which could lead to squabbles over how big each person’s cut is. For the Humane Labs heist, we started by meeting at the heist leader’s apartment, where the anonymous middleman relayed instructions from the even-more-anonymous boss. We went over the first couple setup jobs on the planning board. We needed to get key codes from a contact in a downtown parking lot, and then steal two APC-esque Insurgent vehicles from a Merryweather test site in Blaine County.


I was the buyer, another player was my bodyguard, and two others were lookouts perched atop fire escapes above the parking lot. When the contact arrived, she seemed to know of us. “That bank…that was you, right?” she asked, likely alluding to one of the other Online Heists. And a moment later, “What you’re getting into now is a whole different ballgame, my friends.”



Before the conversation could continue, though, dozens of FIB agents swarmed our meeting, surrounding us at each of our four exits (the main exit and three alleys). I hopped in the car we arrived in and ran a few over while my teammates chose bullets, and after a few failed attempts, we got the job done. It was a simple warm-up mission, but enjoyable nevertheless. I took home $20,520 as my cut – as I would at the end of each setup mission.


The Insurgent-swiping quest ratcheted up the pressure a bit. It was easy enough for the four of us to get to the quarry where our two APCs were parked and take out the men guarding them, but getting away proved to be much trickier (and much more fun). Both Insurgents rolled out, two players to a vehicle, but only one Insurgent was equipped with a gun turret on the roof. I drove that one as the second car, our pals in the other APC bulldozing our way through waves of Merryweather scumbags who rolled up on us in heavy duty jeeps, trying to stop us. Our gunner even had to shoot down a couple of missile-launching helicopters.



Now it had really started to get interesting.

For our third setup mission, we had to drive to a dinghy boat parked in an obscure spot, ride it out to sea to an aircraft carrier, storm the carrier, steal a VTOL-capable Hydra, and return the Hydra to the airplane hangar in Blaine County. After driving the boat and blasting our way to the flight deck of the aircraft carrier, I made a break for the jet, got it off the ground, and started getting peppered by inbound enemy jets intent on taking me down. My heist-mates snagged jets as well, and what started out as a simple jet theft quickly turned into a massive aerial dogfight!

The capper? When we’d finished off the opposition and were all flying toward the hangar, what song came on everyone’s radio? “Danger Zone.” Of course.



Following the aforementioned – and perhaps foolish – strategy we eventually got to work to get the Valkyrie chopper (not before we had to land and pick up our other two crew members in the middle of a magma-hot LZ), we came to the final setup mission, and possibly my favorite one of the entire heist. In the pouring rain, we had to deliver an EMP device that we’d Valkyrie’d out of the port by loading it into the Insurgent and driving it straight into Humane Labs so that it could be triggered during our raid.


The four of us looked like Splinter Cell spies, dressed in black, sporting night vision goggles, and slinking around in the rainy darkness. We crept our way onto the property, knowing that alerting anyone would lead to mission failure and probably our deaths. Humane Labs scientists mixed with armed guards, so they were all going to have to be put down in order to shove the EMP down their throats. Everyone equipped suppressed pistols and crept in through the front gate, capping the pair of unsuspecting guards who manned the entrance.



We came to a group of two scientists and two PMCs. From a safe distance, we all took aim at a different brain. “On three,” a Rockstar rep said calmly. “Three…two…one…”

Four “ffft” sounds whispered out into the night from our firearms, and all four foes fell silently and simultaneously to the ground in a giddy-cool moment reminiscent of Splinter Cell Chaos Theory’s classic 2005 co-op mode. We did this another adrenaline-pumping couple of times before the last body hit the floor, leaving Jon to hack the garage door security panel. As our mission timer ticked down to less than one minute – did I mention that we were timed on this job? – Jon couldn’t get through the timing-based hacking mini-game. When he finally did, we had no choice but to find a vehicle if we had any hope of escaping in time. A nearby APC was locked, but a Humane Labs service van wasn’t! We all piled in and one of our Rockstar players drove us out the front gate as a caravan of Humane Labs reinforcements began streaming towards us. We all held our breath…but cruised right on by without incident because we were driving a company van. Whew…and wow!


Finally, the heist itself. We have to split into two groups: ground team, who infiltrates Humane Labs wearing night-vision goggles and gets the data from the server lab, and the air support team, who stays airborne in the Valkyrie, fending off Humane Labs’ reinforcement choppers before picking us up at the rendezvous point and getting us all out of there. I was on the ground team with a Rockstar rep, while Jon and the other Rockstar rep took to the sky.


I drove us to the Valkyrie, sat in the co-pilot seat (as opposed to the pilot or two gunner chairs) as we flew to the Lab, and then parachuted out with my Rockstar partner (nevermind that I managed to pancake into a concrete post near the ground, robbing us of our only Team Life). We ninja’d our way in there in total darkness in a mission reminiscent of one near the end of the GTA 5 campaign. But it’s a hell of a lot more fun with another person by your side. We kept our feet and our weapons silent, grabbed the data off of the target computer, then equipped our rebreather mouthpieces and swam for five minutes through underwater tunnels until we were clear of the Lab. We surfaced, paddled to the pickup point on the beach, and right on cue, Jon and his Rockstar co-pilot landed, picked us up, and we got out of there.


We weren’t entirely safe yet – not until we shot down one last wave of rival Valkyries by the skin of our teeth – and we landed our smoking helicopter, successfully completing the big heist. Cash was paid out, and celebratory drinks were had at the Vanilla Unicorn gentlemen’s club. To a job well-done!


If this sounds like it was a lot, and if it sounds like it was intense, it’s because it was both of those things. Just a single full heist arc yielded several great Could-you-believe-it-when? stories for the next day’s watercooler chat. Heck, this isn’t even all of ours from our single play session! Combine that with the inherent replayability of the differing roles and the sheer unpredictability GTA 5’s sandbox provides and Online Heists could easily see a Destiny raid-level of community passion and dedication.

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他の「DLC・アップデート」最新情報はこちらから

PC版:グランド・セフト・オートV(初回生産特典:ゲーム内通貨GTA$120万ドル分の DLC同梱)
PC版:グランド・セフト・オートV(初回生産特典:ゲーム内通貨GTA$120万ドル分の DLC同梱)
PlayStation4 グレイシャー・ホワイト 500GB (CUH1100AB02)
PlayStation4 グレイシャー・ホワイト 500GB (CUH1100AB02)



GTA5/GTAオンライン-「オンライン強盗ミッションアップデート」(オンライン強盗ミッションDLC/オンライン強盗DLC/オンライン強盗アップデート/銀行強盗アップデート/銀行強盗DLC/強盗アプデ/強盗ジョブ)「オンラインハイストミッションアップデート」(オンラインハイストミッションDLC/ハイストアプデ/ハイストDLC/ハイストジョブ/ハイストアップデート)「オンラインヘイストミッションアップデート」(オンラインヘイストミッションDLC/ヘイストアプデ/ヘイストDLC/ヘイストジョブ/ヘイストアップデート)「Grand Theft Auto Online Heists」(GTA Online Heists)プレイ感想・プレビュー・評価-無料DLC(ダウンロードコンテンツ・追加コンテンツ)無料タイトルアップデート-パッチ1.23ver/ver1.23パッチ-様々な追加車両/新車両(追加乗り物/新乗り物-自動車/ビークル/スポーツカー/アーマートラック/ヘリコプター/バイク)追加武器/新武器(フレアガン/信号銃/発煙筒銃/ナイトビジョンゴーグル/暗視スコープ/テルミット爆弾/プラスチック爆弾)新アイテム/追加アイテム(服装/コスチューム/ファッション/アクセサリー/マスク)フリーモードアクティビティ(レスター/ラマー/ロン/トレバー)強盗ミッション:銀行強盗ミッション/ヒューメイン研究所強盗ミッション(EMPプラン)ヒューメイン研究所襲撃ミッション/ディグニティ強盗ミッション/ヨット襲撃ミッション.FIB強盗ミッション/FIBビル襲撃ミッション.ボーリングブローク刑務所強盗ミッション/ボーリングブローク刑務所脱走ミッション.囚人護送車強盗ミッション/囚人護送車襲撃ミッション.フリーサ銀行強盗ミッション-強盗計画ボードの使い方・使用方法・やり方と強盗メンバー/強盗クルーの役割(パイロット/ガンナー/ガンマン/リーダー/ドライバー(運転手)/ハッカー)手配度-報酬の山分け(GTAドル/GTAマネー/お金/現金-RP・ランクポイント/経験値)を確認できる新実装モード-対戦モード:フィナーレ/フィニッシュ-coopミッション/coop強盗ミッション/4人協力プレー強盗ミッションのゲームプレイレビュー-フライングゲット/プレイ-フラゲプレイ-公式トレイラー/オフィシャルトレーラー動画(YouTube映像)+最新スクリーンショット・画像-次世代機版/新世代機版(PS4版/XboxOne版)旧世代機版/前世代機版(PS3版/Xbox360版)PC版(PC用/PCバージョン)パソコン版/パソコンバージョンリリース日・発売日延期発表後「強盗アップデート」配信日(2015年3月10日前)-日本語字幕版/日本語版/日本版/翻訳版-海外版/英語版/北米版/国外版/輸入版:DLCニュース速報「グランドセフトオート5」(グラセフオンライン/GTAONLINE/グランドセフトオートオンライン/グラセフ5/GTAV/Grand Theft Auto V)ロックスター・ゲームス作品:マルチプレイモード-アップデート最新情報