There were some hashes related to heists 2 they were numbered 1-7 rc_heist2_1 and so on, it could be for heists part 2 as the doomsday heist were in the files mpcristmas2017 which means its totally diferent than heist2 hashes
You're probably here from a XXII video. Copy-pasting bits of my comment from there before more people are confused,
Heists 2 is The Doomsday Heist, and the DLC pack names have nothing to do with it. There are a few things that prove this:
-h2cut.gxt2: Cutscene subtitles for TDH. h2cut = heist 2 cutscene
-dialoguecharacters.meta: All new characters added with TDH are prefixed with "H2". eg "H2AVON", "H2_MRS_R", "H2_BOGDAN", etc. I don't think I need to explain what that means.
-mpstatssetup.xml: Some stats added with TDH: "SC_SET_HEIST2_PROGRESS", "HEIST2_SESSION_ID_MACADDR", "HEIST2_SESSION_ID_POSTIME". (Some stats also refer to it as "gangops", that was the original idea, something similar to Covert Ops/Special Vehicle Missions, before it was turned into a heist.)
Those strings (or hashes, whatever) refer to the music score added with those DLC's that (by Rockstar) can be used to set the music tracks for whatever job they're making in Creator (RC = Race Creator, but that doesn't mean it's exclusive to it). Apart from a few inconsistencies, the amount of strings matches the amount of songs added. This is most likely a dev feature left behind in the final build.
-Heists: 8 tracks, 7 strings
-Executives: 8 tracks, 8 strings
-Business: 4 tracks, 3 strings
-Lowrider: 11 tracks, 11 strings
-Biker: 13 tracks, 13 strings
-Import/Export: 6 tracks, 6 strings
-Gunrunning: 12 tracks (excluding 1 duplicate), 12 strings
-Smuggler: 9 tracks, 9 strings
-Heists2/TDH: 7 tracks (excluding the 6 prep variations that are duplicates anyway), 7 strings
-Assault/SSASSS: 4 tracks, 4 strings
If it'd say "heist3", yeah, that'd be a reason to get hyped.Too bad I think it will never happen because it will require a lot of efforts with the casino interiors.
Casino Heist was going to be SP DLC. I'm pretty sure they have all the assets they could easily bring back just sitting there on their hard drives. I won't be surprised if the drone and client missions (specifically the Lifeinvader one) are SP DLC content since one of the missions involved a drone (and IAA).
But before they start bringing back cut content, I want them to focus on the most overlooked part of the game, with a massive amount of potential to it
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